What counts as a valid kill and what is at risk in combat.
Official guideSeason 1
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01
Valid player kills
Potion rewards, achievements, and leaderboard progress require a valid PvP kill. The system rejects repeated or cooperative farming patterns.
Example: Player A is defeated by Player B. If Player C defeats Player A 20 minutes later, the second kill gives no effect, achievement, or leaderboard progress. Player A becomes eligible again 30 minutes after the first rewarded death.
Example: Player B defeats Player A twice within 60 minutes. Only the first valid kill rewards an effect or progression, even if Player A's separate 30-minute victim cooldown has already ended.
Example: A newly joined alternate account cannot immediately be used as a reward source. Kills against it remain normal PvP deaths, but they do not grant effects, achievements, or leaderboard progress until the account meets the playtime requirement.
Example: Alternating kills, using alternate accounts, or arranging repeated deaths to transfer effects is prohibited. Staff can invalidate rewards and apply penalties even when an automatic cooldown has elapsed.
02
Death consequences
Your virtual balance is safe. Inventory items drop normally, and your permanent effect loadout may change according to the PotionSteal rules.
03
Combat logging
Leaving during an active combat tag does not provide a safe escape. Stay connected until combat ends and use protected spawn areas when you need to step away.