Economy essentials
PotionSteal uses fully virtual currency. Earn money from supported shop sales, quests, events, bounties, voting, daily rewards, and trades with other players.
Open the fixed-price server shop.
Sell every supported item in your inventory.
Check your current balance.
Send money directly to another player.
Browse items listed by other players.
How the server shop works
The shop uses fixed prices and a deliberately curated selection. Every price in the catalogue below is for one item; choose a quantity inside /shop when buying or selling.
- Buy means the item can be purchased from the server.
- Sell means the server will purchase the item from you.
- Unavailable means that side of the transaction is disabled.
- /sellall only sells items that have an enabled sell price.
- Villager trading remains available alongside the shop.
- Totems may be bought but cannot be sold back.
- Elytra can be sold to the server shop but cannot be purchased from it.
- Enchanted books are not sold by the server shop.
Player trading and the Auction House
The Auction House is the player-driven market. Listings have no upfront fee and do not expire automatically. When an item sells, 5% is deducted from the seller payout. Every player can maintain up to 200 active listings.
Balance and seasonal rules
Balances have no cap and are never lost on death. The economy resets as part of a full competitive-season reset, so currency and seasonal progress do not carry into the next season.
Current server catalogue
147 configured shop entries
Prices are per item and were verified against the live EconomyShopGUI configuration. A dash means that transaction is unavailable.
147 items shown
Armor
42 configured entries
Combat
26 configured entries
Food
16 configured entries
Ores
17 configured entries
Special
18 configured entries
Tools
28 configured entries